So many campaigns are completely dominated by gods that nothing else shows up. I liked that there were just philosophies that are followed in Golarion though. I found these to be pretty standard but I've seen a lot of deity write-ups so in that way I may be jaded.
It also covers some of the major non-deity based philosphies that dominate the land. I'd argue this is the default Pathfinder pantheon. This chapter also discusses the world beyond the Inner Sea and some previous civilizations that have long since slipped in the domain of history.Ĭhapter three cover major religions/gods in Golarion. Yes, I realize this is odd to say when it doesn't bother me that their are dragons, wizards, and magic in general everywhere! It may also feel this way due to my initial lack of familiarity with the setting compared to say, the Forgotten Realms or Exalted's Creation. For whatever reason this struck as a bit hard to believe. The only possible drawback is that at times this seems almost too obvious and neighbors who may share the same geography can have very different cultures. It's almost a guarantee that one of example of any common setting trope is found somewhere in the Inner Sea. There are everything from communist military run nations to a nation in the midst of a French style revolution (with resurrection blocking guillotines), to a crusader kingdom, and a caliphate. The sheer diversity of places should support nearly any type of game style/desired setting. All in all this gives you a decent high level view of an area that gives some places to see/investigate/avoid and enough information that a DM can extrapolate further upon with ease. Each section covers history, government, and has a gazetteer of key places. Here we get 4 page blurb on all the countries and regions that surround the Inner Sea. The second chapter covers the Inner Sea and this is the meat and potatoes of the book. The authors don't shy away from doing things to make Golarion a little different then just a run of the mill campaign setting. The racial backgrounds are a bit different especially for gnomes. These are your standard core races although there are several variations on humanity (mechanically all identical).
The first chapter covers races in Golarion. The primary world on the material plane where the action takes place is named Golarion and Paizo packs a lot onto this planet to cover many different themes and moods. Pathfinder if you aren't familiar is Paizo's updated take on the D&D 3.5 rules.
#Paizo inner sea world guide update#
This book is an update to the Pathfinder Chronicles Campaign Setting (which was released before the official Pathfinder rules had been released). The Inner Sea World Guide acts as the campaign setting companion to Paizo's Pathfinder game line.